Subject

Game Development

Journey through 8-Bit Realms: Crafting NES Magic for Modern Game Makers

Creating games for the NES is a rewarding journey into the world of retro game development. Learning 6502 Assembly empowers you to harness the NES’s unique capabilities. Developing for vintage consoles can showcase your skills and passion and offer a different perspective on modern game development. Remember, your game’s structure, including initialization, intros, the game loop, graphics handling, and endings, plays a crucial role in creating an engaging and memorable gaming experience.

Embark on your NES game development adventure and unlock the creative possibilities of this iconic console!

Building a Memory Game using Unity’s 2D Functionality

From Unity in Action, Third Edition by Joe Hocking

Meeting Scratch’s Key Blocks through Important Coding Concepts

From Hello Scratch! by Gabriel Ford, Sadie Ford, and Melissa Ford

You want to make the games, right? I know. I want to jump straight to the game making too. But I also know that learning key computer science ideas first makes that whole game-making thing a lot easier. It helps you jump into coding, helps you design your own games in the future, and even helps you learn another coding language, such as Python or JavaScript. The ideas covered in this article apply to every programming language and every game you’ll ever make.

Getting to Know Unity

From Unity in Action, Second Edition by Sean Hunter

This article introduces you to Unity and explores the Unity user interface and its operation.

Making Your Own Cat, Pixel by Pixel

From Hello Scratch! by Melissa Ford, Sadie Ford, and Gabriel Ford

This article explores creating your own sprites in Scratch using the Art Editor.

Building Your First Program with Scratch

From Hello Scratch! by Melissa Ford, Sadie Ford, and Gabriel Ford

This article is an intro guide to getting started with Scratch. Let’s start creating games!

Dynamic Framebuffer Scaling in the Oculus Rift

By Brad Davis, author of Oculus Rift in Action

How do point-and-click Controls Work?

From Unity in Action, Second Edition

Diagram of how point-and-click controls work

The Three Transforms: translate, rotate, and scale

From Unity in Action, Second Edition


The three transforms: Translate, Rotate, and Scale

Create a More Immersive Experience for the User with an In-World UI

From Oculus Rift in Action
Creating an in-world UI will create a more immersive experience for the user

© 2024 Manning — Design Credits