From Usability Matters by Matt Lacey
This article discusses different ways data is entered into an app and how you can use this to improve your UX design.
From iOS Development with Swift by Craig Grummitt
Learning a new programming language is a huge investment in time, so why should you learn Swift? Well, in short, it’s only going to get more popular!
From Usability Matters by Matt Lacey
Creating a great, intuitive, app experience requires focusing on all aspects of an apps design and implementation. Because apps can be complex and require many considerations I have identified six dimensions for you to be aware of and help ensure you do not overlook anything. The following is an extract from the first chapter of ‘Intuitive UX: The Six Dimensions of Mobile User Experience’ and introduces the six dimensions.
By Wendy L. Wise
In this article, excerpted from the book Anyone Can Create an App, I’ll introduce you to the Swift Playground, an Apple tool that allows developers to write code and see the results immediately – without having to run the app. We’ll also cover Frameworks and variable types.
Learning to interact with others: the Swift Playground (PDF)
By Randy Abernethy
In this article, excerpted from The Programmer’s Guide to Apache Thrift, we will install Apache Thrift support for Ruby and build a simple Ruby RPC client and server.
Apache Thrift and Ruby (PDF)
By Jeremy Wilken, author of Ionic in Action
It is important to understand there are several ways to build applications for mobile devices, and each has strengths and weaknesses. In this article, we’ll look at each of these in detail to clarify the differences.