From Usability Matters by Matt Lacey
Creating a great, intuitive, app experience requires focusing on all aspects of an apps design and implementation. Because apps can be complex and require many considerations I have identified six dimensions for you to be aware of and help ensure you do not overlook anything. The following is an extract from the first chapter of ‘Intuitive UX: The Six Dimensions of Mobile User Experience’ and introduces the six dimensions.
By Wendy L. Wise
In this article, excerpted from the book Anyone Can Create an App, I’ll introduce you to the Swift Playground, an Apple tool that allows developers to write code and see the results immediately – without having to run the app. We’ll also cover Frameworks and variable types.
By Jeremy Wilken, author of Ionic in Action
It is important to understand there are several ways to build applications for mobile devices, and each has strengths and weaknesses. In this article, we’ll look at each of these in detail to clarify the differences.
By Oliver Drobnik, author of Barcodes with iOS
The Core Graphics framework is written in pure C, meaning that it’s impossible to use CGImage instances directly with UIKit. Apple created UIImage as an Objective-C wrapper class around CGImage to bridge the gap. We explore Core Image in this article.
By Raymond Camden, Apache Cordova in Action
You may know the fundamentals of building a mobile application, but that doesn’t mean you know how to build a good one. Here’s good example of bad UI.