Tag

c-sharp

Coordinates along the X-, Y-, and Z-Axes Define Positions

From Unity in Action, Second Edition
Coordinates along the X-, Y-, and Z-axes define positions

A Ray is an Imaginary Line, and Raycasting is Finding where that Line Intersects

From Unity in Action, Second Edition
A ray is an imaginary line, and raycasting is finding where that line intersects

Basic AI: a cyclical process of moving forward and avoiding obstacles

From Unity in Action, Second Edition
Basic AI: A cyclical process of moving forward and avoiding obstacles

A Quick Sweep through C#

Each new version of C# has added significant features to reduce developer angst, but always in a carefully considered way, and with little backward incompatibility. In this article, based on C# in Depth, Third Edition, author Jon Skeet gives an overview what C# can do.

A Quick Sweep through C# (PDF)

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