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Tag
game development
A Typical Rendering Loop for Rift Applications
From
Oculus Rift in Action
2015/06/17
Coordinates along the X-, Y-, and Z-Axes Define Positions
From
Unity in Action, Second Edition
2015/06/09
A Ray is an Imaginary Line, and Raycasting is Finding where that Line Intersects
From
Unity in Action, Second Edition
2015/06/09
Basic AI: a cyclical process of moving forward and avoiding obstacles
From
Unity in Action, Second Edition
2015/05/27
Working with the Rift Means Working with Two Distinct Devices: a set of sensors and a monitor (the display)
From
Oculus Rift in Action
2015/05/21
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