mobile development

Make Apps that Interact with Multiple Senses

By Matt Lacey

In this article, you will learn about designing apps that don’t rely on single sense interaction, but instead take advantage of multiple senses to provide a better user experience.

Who is Using an App?

By Matt Lacey

In this article, you will learn why it is important to take users’ potential differences into account when creating your application, as well as what things are important to keep in mind during the design process.

Make Your Apps the Best that they Can Be.


By Matt Lacey

Use JavaScript to Build Cross-Platform Mobile Apps

By Nader Dabit

Slideshare: How can I build cross-platform, native apps while maximizing my code re-use?

By Jim Bennett

How is the Command Pattern like a Genie?

From Xamarin in Action


Xamarin Provides a Mobile-Optimized Developer Lifecycle

From Xamarin in Action


Share Most of Your Code with a Xamarin App using MVVM

From Xamarin in Action


How is Data Entered into the App?

by Matt Lacey

This article is excerpted from Chapter 6 of  Usability Matters

The Six Dimensions of a Great App Experience

By Matt Lacey

This article was excerpted from the book Usability Matters.

© 2018 Manning — Design Credits