Tag

mobile development

Make Apps that Interact with Multiple Senses

From Usability Matters by Matt Lacey

In this article, you will learn about designing apps that don’t rely on single sense interaction, but instead take advantage of multiple senses to provide a better user experience.

Who is Using an App?

From Usability Matters by Matt Lacey

In this article, you will learn why it is important to take users’ potential differences into account when creating your application, as well as what things are important to keep in mind during the design process.

Make Your Apps the Best that they Can Be.


slideshare-intuitive-mobile-ux2

By Matt Lacey

Use JavaScript to Build Cross-Platform Mobile Apps



By Nader Dabit

Slideshare: How can I build cross-platform, native apps while maximizing my code re-use?



By Jim Bennett

How is the Command Pattern like a Genie?

From Xamarin in Action

Xamarin-in-Action-3.10

Xamarin Provides a Mobile-Optimized Developer Lifecycle

From Xamarin in Action

Xamarin-in-Action-1.9

Share Most of Your Code with a Xamarin App using MVVM

From Xamarin in Action

Xamarin-in-Action-1.2

How is Data Entered into the App?

From Usability Matters by Matt Lacey

This article discusses different ways data is entered into an app and how you can use this to improve your UX design.

The Six Dimensions of a Great App Experience

From Usability Matters by Matt Lacey

Creating a great, intuitive, app experience requires focusing on all aspects of an apps design and implementation. Because apps can be complex and require many considerations I have identified six dimensions for you to be aware of and help ensure you do not overlook anything. The following is an extract from the first chapter of ‘Intuitive UX: The Six Dimensions of Mobile User Experience’ and introduces the six dimensions.

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